Choose formats by what they preserve
GLB and glTF can carry scene structure, materials, textures and animation. OBJ is broadly compatible mesh geometry, while STL is primarily geometry for fabrication and 3D-printing workflows.
Convert and prepare GLB, embedded glTF, OBJ and STL models for the web, games or 3D workflows.
MimiFile provides focused tools for common 3D model workflows around GLB, glTF, OBJ, STL and supported STEP/STP routes. Convert formats, inspect scene and mesh statistics, reduce polygon count, center or scale geometry, rotate models, bake transforms, triangulate faces and remove animations without overwriting the original model.
GLB and glTF can carry scene structure, materials, textures and animation. OBJ is broadly compatible mesh geometry, while STL is primarily geometry for fabrication and 3D-printing workflows.
Model inspection reports meshes, vertices, faces, triangles, materials, armatures, animations and dimensions so you can understand what a file contains before optimizing or converting it.
Center a model at the origin, apply a uniform scale, rotate around an axis, bake object transforms into geometry or triangulate polygon faces for downstream compatibility.
STEP/STP inputs are treated as CAD solids and tessellated where supported. Mesh export does not recreate editable parametric CAD surfaces from polygon geometry.
The 3D workspace supports GLB, embedded glTF, OBJ and STL, with STEP/STP available on compatible CAD-to-mesh operations.
It depends on the target format. STL, for example, stores geometry but not the full materials, textures, hierarchy or animation data that GLB or glTF can contain.
Yes. The inspection tool reports geometry and scene information so you can review complexity, dimensions, materials and animations before making changes.