Bounding-box centering
The operation uses the center of the model's world-space bounding box, not an inferred semantic pivot such as a character's feet or a product's mounting point.
Move the model so the centre of its world-space bounding box sits at the scene origin.
Models exported from CAD, scanning or DCC software can arrive far from the origin. MimiFile calculates the model's world-space bounding box and translates the complete model so the center of that box sits at the scene origin, making downstream placement more predictable.
The operation uses the center of the model's world-space bounding box, not an inferred semantic pivot such as a character's feet or a product's mounting point.
Centering can simplify placement in viewers, game engines, web scenes and other workflows that assume assets begin near the origin.
The source model is not overwritten. The centered geometry is produced as a new result that you can review before using.
It translates the model so the center of its world-space bounding box aligns with the coordinate origin at 0,0,0.
No. Centering changes position, not the intended size or uniform scale.
Not always. This tool centers by bounding box; a custom artistic or rigging pivot may represent a different point.