Create a static asset
Remove animation clips when the destination only needs the model's static geometry and appearance.
Remove animation data while keeping the model geometry for a lighter static asset.
Some GLB and glTF assets contain animation clips that are unnecessary for a static product viewer, preview, reference model or downstream conversion. MimiFile removes animation data while keeping the model geometry so you can export a static asset without rebuilding it manually.
Remove animation clips when the destination only needs the model's static geometry and appearance.
Animation tracks add scene data even when they are never played. Stripping them can simplify the asset and may reduce file size depending on how much animation data is present.
The operation targets animation data rather than intentionally decimating or reshaping the mesh geometry.
Yes. The strip-animation tool supports compatible GLB and glTF inputs and removes their animation data.
Not necessarily. The size reduction depends on how much of the original asset is animation data compared with geometry, textures and other resources.
No. Removing animation data is separate from mesh optimization or polygon reduction.